/* * sRGB transform (Java) * * Copyright (c) 2017 Project Nayuki. (MIT License) * https://www.nayuki.io/page/srgb-transform-library * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * - The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * - The Software is provided "as is", without warranty of any kind, express or * implied, including but not limited to the warranties of merchantability, * fitness for a particular purpose and noninfringement. In no event shall the * authors or copyright holders be liable for any claim, damages or other * liability, whether in an action of contract, tort or otherwise, arising from, * out of or in connection with the Software or the use or other dealings in the * Software. */ /** * Applies the transfer function between sRGB values and linear intensities, and vice versa. * Floating-point values outside the range [0.0, 1.0] are clipped to these bounds. */ public final class SrgbTransform { /*---- sRGB values to linear intensities ----*/ public static float srgbToLinear(float x) { if (x <= 0) return 0; else if (x >= 1) return 1; else if (x < 0.04045f) return x / 12.92f; else return (float)Math.pow((x + 0.055) / 1.055, 2.4); } public static double srgbToLinear(double x) { if (x <= 0) return 0; else if (x >= 1) return 1; else if (x < 0.04045) return x / 12.92; else return Math.pow((x + 0.055) / 1.055, 2.4); } public static float srgb8BitToLinearFloat(int x) { if ((x >>> 8) != 0) throw new IllegalArgumentException("Value out of 8-bit range"); return SRGB_8BIT_TO_LINEAR_FLOAT[x]; } public static double srgb8BitToLinearDouble(int x) { if ((x >>> 8) != 0) throw new IllegalArgumentException("Value out of 8-bit range"); return SRGB_8BIT_TO_LINEAR_DOUBLE[x]; } private static final float [] SRGB_8BIT_TO_LINEAR_FLOAT = new float [1 << 8]; private static final double[] SRGB_8BIT_TO_LINEAR_DOUBLE = new double[1 << 8]; static { for (int i = 0; i < SRGB_8BIT_TO_LINEAR_FLOAT.length; i++) SRGB_8BIT_TO_LINEAR_FLOAT[i] = srgbToLinear((float)i / (SRGB_8BIT_TO_LINEAR_FLOAT.length - 1)); for (int i = 0; i < SRGB_8BIT_TO_LINEAR_DOUBLE.length; i++) SRGB_8BIT_TO_LINEAR_DOUBLE[i] = srgbToLinear((double)i / (SRGB_8BIT_TO_LINEAR_DOUBLE.length - 1)); } /*---- Linear intensities to sRGB values ----*/ public static float linearToSrgb(float x) { if (x <= 0) return 0; else if (x >= 1) return 1; else if (x < 0.0031308f) return x * 12.92f; else return (float)(Math.pow(x, 1 / 2.4) * 1.055 - 0.055); } public static double linearToSrgb(double x) { if (x <= 0) return 0; else if (x >= 1) return 1; else if (x < 0.0031308) return x * 12.92; else return Math.pow(x, 1 / 2.4) * 1.055 - 0.055; } public static int linearToSrgb8Bit(double x) { if (x <= 0) return 0; double[] table = SRGB_8BIT_TO_LINEAR_DOUBLE; if (x >= 1) return table.length - 1; int y = 0; for (int i = table.length >>> 1; i != 0; i >>>= 1) { if (table[y | i] <= x) y |= i; } assert y != table.length - 1; if (table[y + 1] - x < x - table[y]) y++; assert 0 <= y && y < table.length; return y; } }