/* * Smallest enclosing circle - Library (TypeScript) * * Copyright (c) 2022 Project Nayuki * https://www.nayuki.io/page/smallest-enclosing-circle * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program (see COPYING.txt and COPYING.LESSER.txt). * If not, see . */ class Point { public constructor( public x: number, public y: number) {} } class Circle { public constructor( public x: number, public y: number, public r: number) {} } /* * Returns the smallest circle that encloses all the given points. Runs in expected O(n) time, randomized. * Note: If 0 points are given, null is returned. If 1 point is given, a circle of radius 0 is returned. */ // Initially: No boundary points known function makeCircle

(points: Readonly>): Circle|null { // Clone list to preserve the caller's data, do Durstenfeld shuffle let shuffled: Array

= points.slice(); for (let i = points.length - 1; i >= 0; i--) { let j: number = Math.floor(Math.random() * (i + 1)); j = Math.max(Math.min(j, i), 0); const temp: P = shuffled[i]; shuffled[i] = shuffled[j]; shuffled[j] = temp; } // Progressively add points to circle or recompute circle let c: Circle|null = null; shuffled.forEach((p: Point, i: number) => { if (c === null || !isInCircle(c, p)) c = makeCircleOnePoint(shuffled.slice(0, i + 1), p); }); return c; } // One boundary point known function makeCircleOnePoint

(points: Readonly>, p: Point): Circle { let c: Circle = new Circle(p.x, p.y, 0); points.forEach((q: Point, i: number) => { if (!isInCircle(c, q)) { if (c.r == 0) c = makeDiameter(p, q); else c = makeCircleTwoPoints(points.slice(0, i + 1), p, q); } }); return c; } // Two boundary points known function makeCircleTwoPoints

(points: Readonly>, p: Point, q: Point): Circle { const circ: Circle = makeDiameter(p, q); let left : Circle|null = null; let right: Circle|null = null; // For each point not in the two-point circle for (const r of points) { if (isInCircle(circ, r)) continue; // Form a circumcircle and classify it on left or right side const cross: number = crossProduct(p.x, p.y, q.x, q.y, r.x, r.y); const c: Circle|null = makeCircumcircle(p, q, r); if (c === null) continue; else if (cross > 0 && (left === null || crossProduct(p.x, p.y, q.x, q.y, c.x, c.y) > crossProduct(p.x, p.y, q.x, q.y, left.x, left.y))) left = c; else if (cross < 0 && (right === null || crossProduct(p.x, p.y, q.x, q.y, c.x, c.y) < crossProduct(p.x, p.y, q.x, q.y, right.x, right.y))) right = c; } // Select which circle to return if (left === null && right === null) return circ; else if (left === null && right !== null) return right; else if (left !== null && right === null) return left; else if (left !== null && right !== null) return left.r <= right.r ? left : right; else throw new Error("Assertion error"); } function makeDiameter(a: Point, b: Point): Circle { const cx: number = (a.x + b.x) / 2; const cy: number = (a.y + b.y) / 2; const r0: number = distance(cx, cy, a.x, a.y); const r1: number = distance(cx, cy, b.x, b.y); return new Circle(cx, cy, Math.max(r0, r1)); } function makeCircumcircle(a: Point, b: Point, c: Point): Circle|null { // Mathematical algorithm from Wikipedia: Circumscribed circle const ox: number = (Math.min(a.x, b.x, c.x) + Math.max(a.x, b.x, c.x)) / 2; const oy: number = (Math.min(a.y, b.y, c.y) + Math.max(a.y, b.y, c.y)) / 2; const ax: number = a.x - ox; const ay: number = a.y - oy; const bx: number = b.x - ox; const by: number = b.y - oy; const cx: number = c.x - ox; const cy: number = c.y - oy; const d: number = (ax * (by - cy) + bx * (cy - ay) + cx * (ay - by)) * 2; if (d == 0) return null; const x: number = ox + ((ax*ax + ay*ay) * (by - cy) + (bx*bx + by*by) * (cy - ay) + (cx*cx + cy*cy) * (ay - by)) / d; const y: number = oy + ((ax*ax + ay*ay) * (cx - bx) + (bx*bx + by*by) * (ax - cx) + (cx*cx + cy*cy) * (bx - ax)) / d; const ra: number = distance(x, y, a.x, a.y); const rb: number = distance(x, y, b.x, b.y); const rc: number = distance(x, y, c.x, c.y); return new Circle(x, y, Math.max(ra, rb, rc)); } /* Simple mathematical functions */ const MULTIPLICATIVE_EPSILON: number = 1 + 1e-14; function isInCircle(c: Circle|null, p: Point): boolean { return c !== null && distance(p.x, p.y, c.x, c.y) <= c.r * MULTIPLICATIVE_EPSILON; } // Returns twice the signed area of the triangle defined by (x0, y0), (x1, y1), (x2, y2). function crossProduct(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number): number { return (x1 - x0) * (y2 - y0) - (y1 - y0) * (x2 - x0); } function distance(x0: number, y0: number, x1: number, y1: number): number { return Math.hypot(x0 - x1, y0 - y1); }